Roblox is the growing monster

Roblox is the growing monster

Roblox is an aggressively growing giant, it surpasses Steam and PlayStation in a browser-based and idle games field

Roblox isn’t just big; it’s a behemoth devouring the entire gaming landscape. As other platforms shrink post-COVID, Roblox has only grown, towering over the competition. With over 380 million monthly users—double Steam’s and triple PlayStation’s—Roblox dominates the field like a ravenous titan, unstoppable in its ascent. Compared to the glory days of Second Life or even Fortnite, Roblox’s size is simply monstrous.

Each day, more than 80 million players log in to immerse themselves in its virtual worlds. That’s more users in 10 minutes than Second Life ever had in a month at its peak. To put it in perspective, Roblox now boasts more monthly users than the entire AAA gaming ecosystem combined! And it’s not just kids: the platform has exploded among older players, with the 13+ demographic soaring by 2.5x since pre-pandemic days. It’s a global takeover—APAC and ROW users surged by a jaw-dropping 750%, while the U.S. is now just a fraction of its player base.

Even giants like Disney+ or YouTube can barely compete with the 6 billion hours Roblox players pour into their games every month. It’s not just a platform, it’s an insatiable monster that chews through time, attention, and money. Despite these terrifyingly huge numbers, Roblox is still growing. Faster, hungrier, and larger than any of its browser-based, idle, or clicking game competitors.

And yet, here’s the twist: Roblox is bleeding money. Despite raking in over $3.8 billion in annual spending, its losses are skyrocketing, 18x greater than before. It’s a hungry beast with a ravenous appetite, consuming everything in its path, but somehow still unsatisfied.

Roblox is the future—a digital giant that won’t stop until it swallows every competitor whole.